The Bard's Tale Trilogy For Mac



The Bard's Tale Trilogy is a complete remaster of the iconic series that helped define the RPG genre. Featuring updated graphics and optional quality of life gameplay features, this is the ideal way to experience the dungeon crawling challenge that made the original games beloved classics. Tales of the Unknown: Volume I - The Bard's Tale (aka Shadow Snare, バーズテイル), a really nice role-playing (rpg) game sold in 1987 for DOS, is available and ready to be played again! Also available on Commodore 64, Amstrad CPC, Atari ST, Apple IIgs and PC-98, time to play a fantasy, turn-based and dungeon crawler video game title.

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August 27, 2018 - 9:14am

Tips for Beginners:

- Run Away. Know the monsters in the area, and if they are too strong for
your team, Run.

- You want to avoid monsters that hit hard and exceed your ability to heal.

The Bard

- In the initial Skara Brae area, hard hitting random monsters include Nomads,
Barbarians, Skeletons, Orcs, Dwarves, and Mercenaries. Don’t fight these with
your low level party. Run away at all costs.

- What do you fight at low levels? Find small groups of weak monsters… Hobbits,
Kobolds, Thieves, and so on. Monsters with weak damage dice allow your team
to survive a bad round of combat.

- Survival and advancement… That’s the grind you’ll need to repeat over and over.

- Kill weak monster groups and take their stuff. Gear up, repeat. In Skara Brae,
you can easily raise a few levels on weak monsters if you grind well. Once
you’ve leveled a couple times, then seek out the Wine Cellar.

- One method of grinding in Skara Brae… The endless door kick. When you exit the
Adventurers’ Guild, turn right.

- There are two houses that face each other, 1 step south of the Guild hall.

- You can keep moving forward, shuffling between those two houses with the “W”
key to walk forward. No need to turn around… The buildings do that for you.
The idea is to repeat this over and over, grinding the random encounters until
you level up.

Level a Character to 50 for the Master Acheivement (Cheese Guide):

I wasn't going to grind for this trophy but it was the only one I didn't have,
which stupidly bothered me. I then realised I could do it quite quickly with a
bit of a cheesing 1980's style.

I would recommend doing this for the trophy only - create a new save using your
existing party and then delete said save after you get the trophy.

I completed this in less time it took to write this guide - that's taking my
Bard up 23 levels! Definitely seems the easiest way to get the acheivement but
if anyone has a better way let us all know!

What You'll Need:
A Bard of fairly high level - Mine was lvl 27 but I think you could probably
do this from around lvl 20 if your AC is good enough (mine was -19).

A couple of Flame / Frost horns (you could also possible get away with Fire)
with full charge, or possibly just one.

Desirables:
One Mage with Lvl 7 Magician / Conjurer spells - will be a pain without this
but not impossible.

What to Do:
Get your party of 2 and head to the catacombs. Use you mage to teleport to the
staircase on Level 2 at N8 E11 and go down to lvl 3, or walk but beware of traps.
From there get your Mage to cast Ybarra Shield, Greater Revelation & Greater
Levitation and your bard to play Travellers Tune and then walk to N4 E13
(running from the battle at N7 E12).

The bard

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You will face some 69 Ghouls. Attack, then set your Bard to defence, and your
mage to attack. Repeat until your Mage is dead! Then attack again, and use your
Flame (or equivilant) horn against the Ghouls to finish them off easily. You won't
be able to open the chest but that's not important. Your bard should not get hit
if he / she is levelled enough.

After the battle is over, go to N3 E9 on the same level. Fight the 36 Wights and
again use the Flame Horn to finish them off quickly.

This two battles will net your bard circa 153K exp! Go back to the stairs at N8
E13 and go to the second floor, then immediately go back down and repeat the two
battles. Repeat until you have 2.8m exp for your bard. Then, walk home - making
sure to save before you go over any traps in case you get stoned! Go to the board
and see your level fly and the acheivement pop!

Bard

The Bard's Tale is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1991) and inXile Entertainment (2004–present).

Games[edit]

Release timeline
1985Tales of the Unknown I: The Bard's Tale
1986The Bard's Tale II: The Destiny Knight
1987
1988The Bard's Tale III: Thief of Fate
1989
1990
1991The Bard's Tale Construction Set
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004The Bard's Tale
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017The Mage's Tale
2018The Bard's Tale IV: Barrows Deep
  • Tales of the Unknown, Volume I: The Bard's Tale (1985): In the series' eponymous first game, the evil wizard Mangar has cast a spell of eternal winter on the small country town of Skara Brae to isolate it, and the group must find and defeat him to free the town.
  • The Bard's Tale II: The Destiny Knight (1986; original projected title: The Archmage's Tale): To save the realm, the group must find the seven pieces of the Destiny Wand, reforge it (so that an Archmage from the group can become the legendary Destiny Knight), and confront the evil Archmage Lagoth Zanta.
  • The Bard's Tale III: Thief of Fate (1988; original projected title: The Thief's Tale): The mad god Tarjan, Mangar's master, has returned to Skara Brae and destroyed the city, though as it turns out this was only a small facet of his revenge. In their attempt to stop Tarjan, the group becomes embroiled in a war among gods across several dimensions.
  • The Bard's Tale Construction Set (1991), a game creation system that allows for the creation of dungeon crawl video games based on the Bard's Tale game engine
  • The Bard's Tale (2004): Action role-playing video game created by Brian Fargo, and published by Fargo's InXile Entertainment; not a proper part of the original series. Brian Fargo only had the rights to the name but not to the content/stories of the earlier games in the Bard's Tale series at that point.
  • The Mage's Tale (2017): A side-story game set in the Bard's Tale universe, developed by inXile alongside The Bard's Tale IV and released in 2017. Like other games in the series, it is a first-person dungeon crawler, but is built for virtual reality, featuring action-based spellcasting, rather than turn-based combat.
  • The Bard's Tale IV: Barrows Deep (2018): A proper fourth part of the original series was successfully funded as a Kickstarter project in 2015 by InXile Entertainment, and released in 2018. While continuing the story from the original trilogy, the actual gameplay was altered significantly and is arguably more similar to the 2004 game than to the first three games.
  • The Bard's Tale Remastered Trilogy (2018): A re-creation of the original trilogy for modern computers, with updated graphics and user interface, bugfixes, and other improvements.

Books[edit]

Cluebooks[edit]

Official Cluebooks were published by Electronic Arts for the first three Bard's Tale games that expanded on the games' stories and added new characters:

The Cluebook for the first game (1986, ISBN1-55543-064-3) was written by T.L. Thompson as an in-universe document, the journal of a lord who had very nearly succeeded in solving the quest before finding that his party had lost crucial items. The party was implicitly wiped out just short of defeating Mangar but had seen to it that the journal would reach friendly hands.

The Cluebook for the second game (1987) was written by T.L. Thompson and David K. Similarly as a short story, narrating how a party of adventurers asks a wizard to foretell their (possible) future by means of a divination spell, if they should attempt the game's quest to find the Destiny Wand and defeat Lagoth Zanta. The resulting trance vision of the possible future reflects poorly on the character of the group's leader, who is also shown to get assassinated at the end, and it is implied that the group will thus not embark on the quest after all even though they technically succeeded in the vision.

The Cluebook for the third game (1988, ISBN1-55543-236-0) was written by David Luoto in the style of a novella. The protagonist, Arbo, is initially a lazy and useless squire who is 'volunteered' by his master to a party of adventurers at Skara Brae. The group proceeds to bring order to the dimensions and best Tarjan, and in the process form Arbo into a resourceful and responsible adult.

Novels[edit]

A series of novels based on The Bard's Tale were published by Baen Books during the 1990s. They include:

  1. Castle of Deception, by Mercedes Lackey and Josepha Sherman (1992, ISBN0-671-72125-9)
  2. Fortress of Frost and Fire, by Mercedes Lackey and Ru Emerson (1993, ISBN0-671-72162-3)
  3. Prison of Souls, by Mercedes Lackey and Mark Shepherd (1994, ISBN0-671-72193-3)
  4. The Chaos Gate, by Josepha Sherman (1994, ISBN0-671-87597-3)
  5. Thunder of the Captains, by Holly Lisle and Aaron Allston (1996, ISBN0-671-87731-3)
  6. Wrath of the Princes, by Holly Lisle and Aaron Allston (1997, ISBN0-671-87771-2)
  7. Escape from Roksamur, by Mark Shepherd (1997, ISBN0-671-87797-6)
  8. Curse of the Black Heron, by Holly Lisle (1998, ISBN0-671-87868-9)

While they are listed here in the order they were published, some books in the series connect more than others, such as Castle of Deception and The Chaos Gate, Prison of Souls and Escape from Roksamur, and Thunder of the Captains and Wrath of the Princes.

As part of the crowdfunding campaign for The Bard's Tale IV, six novels set in the Bard's Tale universe were provided to backers in EPUB format in 2018. Three of them are novelized re-tellings of the first three games' storylines (different from the cluebooks, and with different characters) by Nathan Long, who wrote the storyline for part IV; these three novels frame the original trilogy within the larger story and redefined setting from The Bard's Tale IV and the Remastered edition of the original trilogy.

  1. The Bard's Tale, by Nathan Long
  2. The Destiny Knight, by Nathan Long
  3. The Thief of Fate, by Nathan Long
  4. Paladin, by Elizabeth Watasin
  5. Promises made by Moonlight, by Mike Lee
  6. The Song Thief, by Jason Denzel (features a magic-wielding trow by the name of Soriac, apparently unrelated to the Archmage of the same name from the original cluebook for the first game)

The Bard's Tale Trilogy Cheats

Reception[edit]

In 1996, Next Generation listed the series (referring to the first three parts of the original trilogy plus the construction set at the time) collectively as number 62 on their 'Top 100 Games of All Time', praising the all-in-one interface using multiple display windows and the unparalleled level of plot detail and development.[1]

See also[edit]

Bard's Tale Trilogy Review

  • Dragon Wars, known during development as The Bard's Tale IV
  • Swords and Serpents, similar gameplay to The Bard's Tale and developed by some of the people from The Bard's Tale and Dragon Wars

References[edit]

  1. ^'Top 100 Games of All Time'. Next Generation. No. 21. Imagine Media. September 1996. p. 48.

The Bard's Tale Trilogy For Mac Torrent


The Bard's Tale Trilogy For Mac Download

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